Battlestations
Campaign Turns!
Campaign Turns are a bit different than normal Battlestations as time flying around and trading on planets is taken into consideration, here’s how they proceed:
1. Arrive at Destination
- Pass customs if destination is a planet.
- Complete a mission if destination is a mission.
- Anytime you complete a mission your luck and special ability pools refresh.
2. Take Port Actions
- Get paid by the Republic for completed missions.
- Pay down debt
- Update clone data
- Buy and sell gear
- Buy and sell commodities
- Look for work.
- Repair the ship
- Sign on Freebooters
- Upgrade – 1 attempt per d6 days
3. Warp Out
- Check fuel levels (Every 30 days the ship needs 1 Ore, 1 Bio, & 1 Erg)
- Take Jump Actions (difficulty is Ship Size for 1 + 3 difficulty per extra)
4. Travel
- Spend free time
- Take an upgrade turn once every d6 days.
- Check for interception:
Crossing a sector border may trigger customs checks. Crossing anything may trigger customs vessels, hyperspace hazards, distress calls, pirate vessels, attacks by Cthulhu, equipment malfunctions, planetary collisions, murder attempts by passengers, & dry-mouth. - If intercepted, you’ll have a mission! Unless it is a distress call. Those you can choose to ignore. You monster.
- Anytime you complete a mission your luck and special ability pools refresh.
5. Arrive at destination
Congratulations! You completed a campaign turn!